2D/3D collision detection library for Python

This library was born from the idea of detecting collisions between simple bodies in 2D and 3D. One example was a project which came from Raytracing to simulate a big set of falling dominos bricks. However, there is another project for collision detections fcl (C++ library) and the python implementation python-fcl . These combination was hard to use in the raytracing project, so there was a need of a similar library purely written in python which is then by design OS independent. On the other side the library is using internally maybe not the fasted algorithms but this is a next step to optimize the running code.

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